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Post by Mr Flumb on Jul 24, 2013 11:05:05 GMT
You have to open up the model in 3dsimed (Normally a rim model. You can tell if it's a wheel if it has _LF/_LR/_RF/_RR on the end of it) , rename the material names, retexture them, export them as a gmt(Must change the name) , add the new texture and .gmt file to the mas, save the mas, open up the cars upgrades file (nissan_r32_upgrades.ini for example), change the name of the older upgrade to the new one, e.g say you wanted to change the tread on the stock R32 rims : This is the upgrade before UpgradeLevel="R32 GT-R STOCK" { Description="" GEN=<LFTIRES>=nissan_r32_wheel_lf_loda.gmt GEN=<RFTIRES>=nissan_r32_wheel_rf_loda.gmt } Say, you exported it as nissan_r32_stockwheel_lf UpgradeLevel="R32 GT-R STOCK" { Description="" GEN=<LFTIRES>=nissan_r32_stockwheel_lf.gmt GEN=<RFTIRES>=nissan_r32_stockwheel_rf.gmt } You'd change it to that. Save the upgrades file, and then test it out ingame
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