asdf09
Driveway Drifter
Posts: 28
Joined: September 2013
Currently Offline
Gender: Male
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Post by asdf09 on Nov 29, 2013 22:56:49 GMT
A quick fix for the hood on the TV cockpit cam. Only ONE Hood available. I implemented it for matte (Dmax hood) and metallic ISF (stock hood). Just copy (overwright previous) the following to your upgrade GEN files (Begin From <STARTUPGRADES> till the end). With green color are the changes that made each hood visible. You can only paste them in the Gen files, if not sure then copy the hole "code" as told! Hope that helps!
----For the Dmax hood (matte ISF upgrade GEN):
<STARTUPGRADES>
Instance=LFSPINDLE<UPNUMBER> { Moveable=True MeshFile=<LFSPINDLE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=true Reflect=False
} Instance=RFSPINDLE<UPNUMBER> { Moveable=True MeshFile=<RFSPINDLE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=true Reflect=False } Instance=LRSPINDLE<UPNUMBER> { Moveable=True MeshFile=<LRSPINDLE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=true Reflect=False
} Instance=RRSPINDLE<UPNUMBER> { Moveable=True MeshFile=<RRSPINDLE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=true Reflect=False
} Instance=LFTIRE<UPNUMBER> { Moveable=True MeshFile=<LFTIREs> CollTarget=true HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=true Reflect=False } Instance=RFTIRE<UPNUMBER> { Moveable=True MeshFile=<RFTIREs> CollTarget=true HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=true Reflect=False } Instance=LRTIRE<UPNUMBER> { Moveable=True MeshFile=<LRTIREs> CollTarget=true HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=true Reflect=False } Instance=RRTIRE<UPNUMBER> { Moveable=True MeshFile=<RRTIREs> CollTarget=true HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=true Reflect=False }
Instance=WHEEL<UPNUMBER> { Moveable=True MeshFile=<WHEEL> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False } <DEBRIS0EXISTS> instance=DEBRIS0<UPNUMBER> //--Front Bumper <DEBRIS0EXISTS> { <DEBRIS0EXISTS> Moveable=True <DEBRIS0EXISTS> MeshFile=<DEBRIS0> CollTarget=false HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <DEBRIS0EXISTS> }
<DEBRIS1EXISTS> Instance=DEBRIS1<UPNUMBER> //--Rear Bumper <DEBRIS1EXISTS> { <DEBRIS1EXISTS> Moveable=True <DEBRIS1EXISTS> MeshFile=<DEBRIS1> CollTarget=false HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <DEBRIS1EXISTS> }
Instance=SSKIRTS<UPNUMBER> { Moveable=True MeshFile=<SSKIRTS> CollTarget=false HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False } <DEBRIS2EXISTS> Instance=DEBRIS2<UPNUMBER> //--Rear Wing <DEBRIS2EXISTS> { <DEBRIS2EXISTS> Moveable=True <DEBRIS2EXISTS> MeshFile=<DEBRIS2> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <DEBRIS2EXISTS> }
Instance=DEBRIS11<UPNUMBER> { Moveable=True MeshFile=isf_dmax_hood.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=False Reflect=False } Instance=EXTIP<UPNUMBER> { Moveable=True MeshFile=<EXTIP> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False } Instance=FSEAT<UPNUMBER> { Moveable=True MeshFile=<FSEAT> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False } <RCAGEEXISTS> Instance=RCAGE<UPNUMBER> <RCAGEEXISTS> { <RCAGEEXISTS> Moveable=True <RCAGEEXISTS> MeshFile=<RCAGE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <RCAGEEXISTS> } <INTCLREXISTS> Instance=INTCLR<UPNUMBER> <INTCLREXISTS> { <INTCLREXISTS> Moveable=True <INTCLREXISTS> MeshFile=<INTCLR> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <INTCLREXISTS> } <FFENDEXISTS> Instance=FFEND<UPNUMBER> <FFENDEXISTS> { <FFENDEXISTS> Moveable=True <FFENDEXISTS> MeshFile=<FFEND> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <FFENDEXISTS> }
<RFENDEXISTS> Instance=RFEND<UPNUMBER> <RFENDEXISTS> { <RFENDEXISTS> Moveable=True <RFENDEXISTS> MeshFile=<RFEND> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <RFENDEXISTS> }
<RFLIPEXISTS> Instance=RFLIP<UPNUMBER> <RFLIPEXISTS> { <RFLIPEXISTS> Moveable=True <RFLIPEXISTS> MeshFile=<RFLIP> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <RFLIPEXISTS> }
Projector=Headlight { Moveable=True Dyn=True Active=False Pos=(0.0, 0.10, -77.2) Dir=(0.0, -0.5, -1.0) Radius=(28.0) Blend=(InvDstColor, One) Texmap=isf_is350_hlproj.DDS }
Instance=HlightPS // HEADLIGHT LEFT { Moveable=True MeshFile=hlglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) }
Instance=HlightDS // HEADLIGHT RIGHT { Moveable=True MeshFile=hlglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) }
Instance=BLIGHTDS //Brakelights { Moveable=True MeshFile=blglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) }
Instance=BLIGHTPS //Brakelights { Moveable=True MeshFile=blglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) } <stopupgrades> }
------For the Stock hood (mettalic ISF upgrade GEN):
<STARTUPGRADES>
Instance=LFSPINDLE<UPNUMBER> { Moveable=True MeshFile=<LFSPINDLE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=true Reflect=False
} Instance=RFSPINDLE<UPNUMBER> { Moveable=True MeshFile=<RFSPINDLE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=true Reflect=False } Instance=LRSPINDLE<UPNUMBER> { Moveable=True MeshFile=<LRSPINDLE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=true Reflect=False
} Instance=RRSPINDLE<UPNUMBER> { Moveable=True MeshFile=<RRSPINDLE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=true Reflect=False
} Instance=LFTIRE<UPNUMBER> { Moveable=True MeshFile=<LFTIREs> CollTarget=true HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=true Reflect=False } Instance=RFTIRE<UPNUMBER> { Moveable=True MeshFile=<RFTIREs> CollTarget=true HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=true Reflect=False } Instance=LRTIRE<UPNUMBER> { Moveable=True MeshFile=<LRTIREs> CollTarget=true HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=true Reflect=False } Instance=RRTIRE<UPNUMBER> { Moveable=True MeshFile=<RRTIREs> CollTarget=true HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=true Reflect=False }
Instance=WHEEL<UPNUMBER> { Moveable=True MeshFile=<WHEEL> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False } <DEBRIS0EXISTS> instance=DEBRIS0<UPNUMBER> //--Front Bumper <DEBRIS0EXISTS> { <DEBRIS0EXISTS> Moveable=True <DEBRIS0EXISTS> MeshFile=<DEBRIS0> CollTarget=false HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <DEBRIS0EXISTS> }
<DEBRIS1EXISTS> Instance=DEBRIS1<UPNUMBER> //--Rear Bumper <DEBRIS1EXISTS> { <DEBRIS1EXISTS> Moveable=True <DEBRIS1EXISTS> MeshFile=<DEBRIS1> CollTarget=false HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <DEBRIS1EXISTS> }
Instance=SSKIRTS<UPNUMBER> { Moveable=True MeshFile=<SSKIRTS> CollTarget=false HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False } <DEBRIS2EXISTS> Instance=DEBRIS2<UPNUMBER> //--Rear Wing <DEBRIS2EXISTS> { <DEBRIS2EXISTS> Moveable=True <DEBRIS2EXISTS> MeshFile=<DEBRIS2> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <DEBRIS2EXISTS> }
Instance=DEBRIS11 { Moveable=True MeshFile=is350_isf_hood.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350.0) ShadowReceiver=False Reflect=False } Instance=EXTIP<UPNUMBER> { Moveable=True MeshFile=<EXTIP> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False } Instance=FSEAT<UPNUMBER> { Moveable=True MeshFile=<FSEAT> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False } <RCAGEEXISTS> Instance=RCAGE<UPNUMBER> <RCAGEEXISTS> { <RCAGEEXISTS> Moveable=True <RCAGEEXISTS> MeshFile=<RCAGE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <RCAGEEXISTS> } <INTCLREXISTS> Instance=INTCLR<UPNUMBER> <INTCLREXISTS> { <INTCLREXISTS> Moveable=True <INTCLREXISTS> MeshFile=<INTCLR> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <INTCLREXISTS> } <FFENDEXISTS> Instance=FFEND<UPNUMBER> <FFENDEXISTS> { <FFENDEXISTS> Moveable=True <FFENDEXISTS> MeshFile=<FFEND> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <FFENDEXISTS> }
<RFENDEXISTS> Instance=RFEND<UPNUMBER> <RFENDEXISTS> { <RFENDEXISTS> Moveable=True <RFENDEXISTS> MeshFile=<RFEND> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <RFENDEXISTS> }
<RFLIPEXISTS> Instance=RFLIP<UPNUMBER> <RFLIPEXISTS> { <RFLIPEXISTS> Moveable=True <RFLIPEXISTS> MeshFile=<RFLIP> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True Reflect=False <RFLIPEXISTS> }
Projector=Headlight { Moveable=True Dyn=True Active=False Pos=(0.0, 0.10, -77.2) Dir=(0.0, -0.5, -1.0) Radius=(28.0) Blend=(InvDstColor, One) Texmap=isf_is350_hlproj.DDS }
Instance=HlightPS // HEADLIGHT LEFT { Moveable=True MeshFile=hlglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) }
Instance=HlightDS // HEADLIGHT RIGHT { Moveable=True MeshFile=hlglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) }
Instance=BLIGHTDS //Brakelights { Moveable=True MeshFile=blglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) }
Instance=BLIGHTPS //Brakelights { Moveable=True MeshFile=blglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) } <stopupgrades> }
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