|
Post by Roady on Jan 9, 2014 7:58:33 GMT
OK so the missing starter sound noise appears to be caused by a missing link somewhere.
I made links to the sounds file (.sfx) as listed below.
VS_INSIDE_ENGINE_STARTER=ILLEGALSTREET\Engines\Turbo\RB26\Inside\RB26_Ignition.wav VS_INSIDE_ENGINE_STARTING=ILLEGALSTREET\Engines\Turbo\RB26\Inside\RB26_Ignition.wav
VS_OUTSIDE_ENGINE_STARTER=ILLEGALSTREET\Engines\Turbo\RB26\ignition.wav VS_OUTSIDE_ENGINE_STARTING=ILLEGALSTREET\Engines\Turbo\RB26\ignition.wav
I have assigned a key for the starter in the game but still no joy. Any ideas where the code is to link the KEY assignment to the .sfx file? My guess is that there is some code missing.
If I push the "Ignition" key, the car delays (1.4 sec as per the engine.ini file) below then it starts and the first sound I hear is the car idling.
OnboardStarter=1 // whether vehicle restarts when stalled StarterTiming=(1.40, 0.0, 0.0) // average and variable cranking time, then time to blend with starting sound
Any ideas how I can find the code that links the Key Assignment to the Sound file (.sfx)
As I say all the other cars behave correctly, I have tried swapping entire .sfx files and comparing the .hdv files and engine files between cars but I cannot correct it.
No idea about the clutch peddal which automatically starts the car after it has stalled
Cheers
Roady
|
|