An important fact when modding is to always give cred to the makers of the original stuff, even if its done by game studios. I know my friends mods has been stolen a couple of times from LFS. And it sux, i would hate to have ppl steal my stuff, but if they ask and give proper credit i would prolly let them have it.
Omfg get over it with the 180sx there are like 5different versions of 180sx or 240sx. It really becomes monotonous to keep getting the same car again and again, i like the diversity that is being presented here, also bks ive redone the e30 physics and im planning on releasing them for the current pd e30
Maybe u don't like, but that ain't my problem )) I'm asking for cars I like and would love to see in the mod... Don't u have better things to do, rather than moan about bullshit on forums ??
Gred (The Starlet model owner) has agreed to let me convert the Starlet to rFactor, so it will live to see the day. Conditions for converting, are that I must credit him, which I will do, as well as many others. Otherwise this mod would not be possible without them.
Thanks to everyone who has contributed to the mod so far!
Yes, N2 kit for most things, trololol. Why "most things"? Because I've had permission from Jocke, one of the D1AS devs to update the Levin and include it in my mod. I've also been given permission to use the FUCKING AWESOME N2 4AG sounds.
On top of the good news, I present some more W.I.P update photos on the KE70. Added stock fenders, mirrors on the fenders, front fascia, doors and fixed the front bumper. I'm also working on suspension parts as you can see, though that will probably an option to be on or off to save FPS. Not much else done so far. Gonna attack it with full force tomorrow and get the final bits and pieces done.
The BMW E36 Touring has reached private beta. There are some mesh bugs to fix, and some mesh files I need to add, but physics are pretty much complete, and it should be released soon. Took me a while to scratch model it, but that's what I want this mod to be about. Stuff that is optimized and works well ingame. None of this high poly baloney!
The Majesta & Aristo haven't had as much work yet, but the bodies are complete. I need to make kits, and I also need to optimize them as well.
I've also added a Nissan C33 Laurel to the list of cars. You can thank Keisuke for that one!
Lastly I've started work on the Chevy S10 drift truck.